![]() ![]() The closer and denser the buildings are, the longer will be the "tail" of the sound of the shot, and the more powerful sound the shot itself has. The dependence of the sound power of shots on all guns, MLRS and ATGMs on the density of the terrain surrounding the the vehicle.This applies to both sides (enemy, friendlies and your own cannons). Reverberation "tails" for the sound of firing on all guns (including machine guns, automatic cannons, MLRS and ATGMs) in order to hear the difference in calibre of the shooting gun have been added.New sounds for ATGMs on ground vehicles have been added.New sounds for MLRS on all ground vehicles have been added.The sounds of all guns on ground vehicles has been reworked.New sounds for all automatic cannons for ground vehicles has been added.New sounds for all machine guns on ground vehicles has been added.A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added. ![]()
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